Chess
(2 Players)
Match Flow:
Game Creation:
Admin calls
addGame
withgameUid
and metadata.Game owner sets
gameFee
usingupdateGameFee
.
Match Creation:
Player 1 calls
createMatch
with game UID, stake amount, and max players = 2.
Player Join:
Player 2 calls
joinMatch
, providing the staking amount.
Game Execution:
Players compete in an off-chain chess match.
Result Submission:
Winnerβs address is submitted by the game owner via
submitMatchResult
.
Reward Distribution:
Winner receives stake minus protocol and game fees.
2. Poker (4 Players)
Match Flow:
Game Creation:
Admin adds Poker as a game via
addGame
.Game owner sets a 5% fee using
updateGameFee
.
Match Creation:
Player 1 calls
createMatch
with game UID, stake amount, and max players = 4.
Player Join:
Players 2, 3, and 4 join sequentially by calling
joinMatch
.
Game Execution:
Off-chain Poker match is conducted with all players participating.
Result Submission:
Game owner submits the result via
submitMatchResult
, specifying the winner or winners for tiered rewards.
Reward Distribution:
Staking rewards are distributed among winners, with protocol and game fees deducted.
3. Ludo (4 Players, Private Match)
Match Flow:
Game Creation:
Admin registers Ludo via
addGame
.Game owner sets metadata and fees.
Match Creation:
Player 1 creates a private match using
createMatch
and provides a cryptographic hash of authorized player addresses.
Player Join:
Players 2, 3, and 4 call
joinMatch
and provide matching authorization data.
Game Execution:
The Ludo match is conducted off-chain among the participants.
Result Submission:
Game owner submits the winner via
submitMatchResult
.
Reward Distribution:
Staking rewards are distributed to the winner, with protocol and game fees deducted.
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