Peer2PlayGenericNonStakingContract

The Peer2PlayGenericNonStakingContract is a modular and extensible platform for simulation games.

It allows:

  • Protocol admins to manage games and token standards dynamically.

  • Game owners to deploy token contracts, register players, and manage game-specific functionalities.

  • Players to register, participate, and interact with game assets.

The platform supports multiple token standards, efficient game management, and seamless integration of on-chain and off-chain data.


2. Imports Used & Their Significance

  1. @openzeppelin/contracts/access/Ownable.sol:

    • Provides ownership functionality for access control using onlyOwner.

  2. @openzeppelin/contracts/utils/Pausable.sol:

    • Enables pausing and unpausing of contract operations during emergencies.


3. State Variables

  1. games:

    • Stores game-specific data using the Game struct.

  2. tokenStandardFactories:

    • Maps token standards to their respective factory contracts.

  3. gameCounter:

    • Auto-incrementing counter for assigning unique game IDs.


4. Functions & Their Significance

Protocol Admin Functions

  1. addTokenStandard: Registers a new token standard with its factory.

  2. addGame: Adds a new game with metadata and fee configuration.

  3. pauseGame: Temporarily halts operations for a game.

  4. unpauseGame: Resumes operations for a paused game.

  5. removeGame: Deregisters a game from the platform.


Game Owner Functions

  1. updateGameFee: Updates the fee percentage for a game.

  2. deployTokenContract: Deploys a token contract using a registered factory.


Player Functions

  1. registerOnGame: Allows players to register for a specific game.

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