Peer2PlayGenericNonStakingContract
The Peer2PlayGenericNonStakingContract is a modular and extensible platform for simulation games.
It allows:
Protocol admins to manage games and token standards dynamically.
Game owners to deploy token contracts, register players, and manage game-specific functionalities.
Players to register, participate, and interact with game assets.
The platform supports multiple token standards, efficient game management, and seamless integration of on-chain and off-chain data.
2. Imports Used & Their Significance
@openzeppelin/contracts/access/Ownable.sol
:Provides ownership functionality for access control using
onlyOwner
.
@openzeppelin/contracts/utils/Pausable.sol
:Enables pausing and unpausing of contract operations during emergencies.
3. State Variables
games
:Stores game-specific data using the
Game
struct.
tokenStandardFactories
:Maps token standards to their respective factory contracts.
gameCounter
:Auto-incrementing counter for assigning unique game IDs.
4. Functions & Their Significance
Protocol Admin Functions
addTokenStandard
: Registers a new token standard with its factory.addGame
: Adds a new game with metadata and fee configuration.pauseGame
: Temporarily halts operations for a game.unpauseGame
: Resumes operations for a paused game.removeGame
: Deregisters a game from the platform.
Game Owner Functions
updateGameFee
: Updates the fee percentage for a game.deployTokenContract
: Deploys a token contract using a registered factory.
Player Functions
registerOnGame
: Allows players to register for a specific game.
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